Goblin

"Cunning, Agile, and Resourceful"

Goblin Concept Art

Starting Attributes

STR
13
INT
13
DEX
16
* Often underestimated, Goblins rely on speed and ingenuity to outwit stronger foes.

Physical Traits

Goblins are diminutive, standing between 3 and 4 feet tall, but their size belies their incredible agility. Their skin ranges from mossy green to slate grey, allowing them to blend seamlessly into shadows and underbrush. They possess large, pointed ears that twitch at the slightest sound and sharp, intelligent eyes that miss nothing.

Though they lack the brute strength of Goliaths, their reflexes are lightning-fast. Their hands are nimble, perfect for picking locks, crafting intricate gadgets, or wielding light blades with deadly precision.

Social Interactions

Goblin society is chaotic but surprisingly meritocratic. They live in sprawling, underground warrens or dense urban slums known as "Scrap Cities." Status is not determined by lineage, but by what one can build, steal, or negotiate. A clever trade is valued more than a fair fight.

They are the realm's premier tinkers and merchants. While others discard broken tools or ancient scraps, Goblins see potential. They are fiercely loyal to their immediate "crew" or family unit, but trust outside that circle is a commodity to be bought and sold.

World View

"The big ones hit hard, but they fall harder. We just don't be there when they land."

Goblins view the world as a giant puzzle to be solved—or exploited. They are supreme opportunists, surviving in a world of giants and dragons by being faster, smarter, and harder to catch.

They have little patience for the stuffy traditions of the Eladrin or the rigid honor of the Draconians. To a Goblin, if a rule stops you from surviving, it's a bad rule. They find joy in the unexpected and respect those who can think on their feet.